SpriteKit - Learn Apples First Ever Game Engine in iOS
Udemy
Course Summary
Learn how to create Apple 2D game using Apple's first ever game Framework, Main Scene with Physics Bodies & Collisions.
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Course Description
Creating Games on iOS has been exciting, so far this was achieved by using third party frameworks or library or perhaps write your own game engine. But since launch of iOS7 Apple has introduced their first ever game engine called SpriteKit. This will make creating 2D games more fun and easy. It is now one of the best ways to make games on iOS completely supported by Apple. It doesn’t require additional libraries or additional dependencies.
If you are familiar with iOS programming then learning SpriteKit would be a piece of cake.
In this course our American Expert tutor will start with the basic of SpriteKit who know exactly how to present the topics of SpritKit in asystematic step by step manner.
The goal of this course it to train you to build 2D game applications including features for Animation, Particle Systems and a full Physics Engine.
The course spans over a total of over 90 minutes of high quality video training of 11 Lectures with Assignments.
Our prime focus is to ensure learning is simple and done step by step through easy to follow video sessions. All topics are easy to learn and presented in digestible short 5 to 15 minute videos with real world examples and demos. The course contains discussions and demos to test your skill. All demos come with full sourcecode that you can download which is complimentary and use for your projects.
Before you start, you should have some idea of the basics of programming in iOS platform. You will need a Mac OS X environment or a Virtual OS to get started. If you do not have one, you can Google it and get it up and running in about 30 minutes. This will help you with all your OS X development. We offer quick feedback and support via the Udemy discussion interface.