Introduction to ZBrush 4R7
Pluralsight
Course Summary
In this ZBrush tutorial, we'll take an introductory look at this powerful sculpting, painting, and illustration application. Software required: ZBrush 4R7.
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Course Description
In this ZBrush tutorial, we'll take an introductory look at this powerful sculpting, painting, and illustration application. We'll begin by exploring the ZBrush interface and covering the process of getting geometry ready to sculpt so you can jump in and begin creating. We'll talk about Pixols, the unique 2.5D workflow, and basic methods for creating and manipulating geometry on the canvas. How to subdivide your mesh and begin using the sculpting brushes to add detail will also be covered, as well as techniques for painting your models. We'll also cover topics like masking, polygroups, and several innovative methods for building geometry, including ZModeler, ZSpheres, DynaMesh and ShadowBox. We'll start with some simple geometry and then progress to more of a project-based approach as we explore sculpting, painting, using FiberMesh, lighting and rendering, and map creation. ZBrush is an extremely robust application, so we'll only be able to skim the surface of many of its tools in our time together. You can, however, find more in-depth tutorials on many of these topics on the site. Software required: ZBrush 4R7.
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Course Syllabus
Introduction and Project Overview- 1m 9s
—Introduction and Project Overview 1m 9sIntroduction to ZBrush 4R7- 4h 30m
—Interface Basics 4m 54s
—The ZBrush Process 6m 51s
—The 2.5D Canvas 8m 17s
—Creating Simple Geometry 7m 12s
—Working with Files 6m 14s
—Display Options 5m 1s
—Working with SubTools 8m 6s
—Subdividing Geometry 7m 56s
—Basic Sculpting 7m 28s
—Basic Polypainting 8m 26s
—Using Masking 6m 48s
—Working with Deformation 7m 21s
—Adding Materials 7m 26s
—Using Textures 4m 51s
—Working with Polygroups 6m 43s
—Setting up Reference Images 5m 56s
—Working with ZSpheres 9m 52s
—Basic Character Sculpting 8m 29s
—Using DynaMesh 8m 32s
—Slicing and Clipping 3m 53s
—Using ZRemesher 3m 41s
—Working with ZModeler 7m 4s
—Using ZModeler with Characters 8m 0s
—Working with ShadowBox 6m 59s
—Adding Eyes and Ears 8m 7s
—Insert Mesh Brush Techniques 5m 20s
—Using IMM Brushes 4m 1s
—Working with NanoMeshes 3m 30s
—Character Sculpting Concepts 10m 4s
—Using Surface Noise 5m 36s
—Advanced Polypainting Concepts 8m 24s
—Using Spotlight for Texture Painting 8m 58s
—Posing Characters 7m 29s
—Compiling the Scene 7m 29s
—Using 3D Layers 5m 32s
—Using FiberMesh 6m 24s
—Lighting and Rendering in ZBrush 6m 20s
—Outputting Images 4m 9s
—UV and Map Creation 4m 30s
—Software Integration 8m 31s