Texturing a Game Character in Substance Painter and Designer
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Pluralsight
Course Summary
In this course, you'll learn how to texture a character for use on multiple game engines and speed up your workflow. Software required: Maya 2016, ZBrush 4R7, Substance painter 1.42, Substance Designer, Marmoset Toolbag, Unreal Engine.
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Course Description
Speed up your texturing workflow and create fascinating, detailed characters at the same time. In Texturing a Game Character in Substance Painter and Designer, you'll learn how to texture a character for use on multiple game engines. You'll create controllable, tweakable substances that will help tell the story of the character, as well as speed up the workflow for creating multiple physically-based materials. At the end of the course, you'll have textured a character and placed that character in Marmoset Toolbag and Unreal Engine 4. Software required: Maya 2016, ZBrush 4R7 , Substance painter 1.42, Substance Designer, Marmoset Toolbag, Unreal Engine.
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Course Syllabus
Introduction and Project Overview- 1m 11s
—Introduction and Project Overview 1m 11sTexturing a Game Character in Substance Painter and Designer- 7h 9m
—Using a Metalness Workflow 4m 5s
—Breaking Down the Concept into Materials 8m 58s
—Setting UV Maps for Use with Shaders 6m 34s
—Assigning Material ID Colors for the Skin and Hair 7m 9s
—Designating ID Colors for the Lower Body 7m 2s
—Assigning ID Colors for Armor 12m 54s
—Finishing Assigning ID Colors 4m 52s
—Preparing for Map Baking in Substance Tools 8m 10s
—Baking Maps in Substance Painter 5m 26s
—Assigning Basic Materials to Skin and Hair 7m 48s
—Designating Basic Materials to the Lower Body 11m 53s
—Assigning Basic Materials to the Upper Body 8m 17s
—Designating Basic Materials to the Upper Body Axes 12m 18s
—Evaluating Simple Materials Ready for Painting 7m 34s
—Placing Under Subdermal Layers Using Warm and Cool Colors 9m 32s
—Painting Veins 8m 41s
—Adding Weathering to the Skin 10m 21s
—Finalizing the Skin Painting 13m 25s
—Painting Lower Body Leather Parts 8m 58s
—Adding Variation to Materials for Upper Body 5m 39s
—Masking Using Polygons 11m 11s
—Finishing the Upper Body Basic Materials 4m 6s
—Exporting Maps to Substance Designer 4m 49s
—Combining Maps in Substance Designer 8m 57s
—Exporting a Substance from Designer 2m 49s
—Bringing a Substance into Marmoset Toolbag 4m 32s
—Correcting Initial Maps 4m 23s
—Painting Masks in Substance Painter 7m 3s
—Connecting Substance Painter and Designer 7m 6s
—Adding Drives to Sweat Layer 10m 51s
—Finishing the Sweat Layer 5m 25s
—Creating Cavity Maps to Help Add Detail to Maps 13m 38s
—Adding Weave Details to Fabrics 9m 59s
—Fixing Weave Direction and Rotating UV Shells 7m 22s
—Adding Controllable Wear to the Leather 8m 48s
—Exposing Controls for the Lower Body Leather 7m 24s
—Preparing Upper Body for Multi-material Editing 3m 2s
—Setting up Axes to Be Controllable 13m 6s
—Setting up Amour Wear 8m 16s
—Creating Crevice Dirt 11m 13s
—Creating Mud Substance 15m 6s
—Exposing Mud Controls 10m 29s
—Adding Mud to the Lower Body 10m 48s
—Creating a Blood Mask in Substance Painter 6m 3s
—Applying Gold Pinstriping to the Model 6m 43s
—Exporting Maps from Substance Painter 1m 21s
—Creating a Switch for the Blood Layer 10m 17s
—Setting up the Blood Roughness Channel 9m 26s
—Cleaning up Substances for Exporting 6m 23s
—Importing Substances into Marmoset Toolbag 9m 34s
—Setting up an Eye Shader 8m 1s
—Importing Substances into Unreal Engine 11m 4s