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Asset Pipeline in Maya and ZBrush

Course Summary

In this series of Maya and ZBrush tutorials, we'll talk about the process of working on an asset using multiple applications - in this case Maya and ZBrush. Software required: ZBrush 4R6, Maya 2015.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 10s

    —Introduction and Project Overview 1m 10s
    Asset Pipeline in Maya and ZBrush
    - 1h 24m

    —Creating Base Geometry in Maya 7m 21s
    —Transferring Geometry to ZBrush 3m 16s
    —Using Masking to Structure the Outer Shell 7m 35s
    —Detailing the Outer Shell 8m 27s
    —Using Noise to Detail the Shell 6m 44s
    —Sculpting with Radial Symmetry 7m 16s
    —Adding New Geometry with Maya 6m 51s
    —Creating the Gem 7m 42s
    —Painting the Objects 11m 22s
    —Creating a UV Layout 3m 58s
    —Creating and Outputting Maps 6m 23s
    —Reassembling Geometry in Maya 7m 12s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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