Introduction to Modeling in MODO
Pluralsight
Course Summary
In this MODO tutorial we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in MODO. Software required: MODO 701.
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Course Description
In this MODO tutorial we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in MODO. We'll begin by looking at polygon and subdivision geometry and how MODO works with that geometry. We'll take a look at a variety of modeling tools you can use in your daily work. We'll split edges with Loop Slice and Add Loop. We'll learn to Bevel and Extrude. And we'll learn to use Action Centers and Falloffs to change how our tools affect the geometry. We'll also talk about subdivision surfaces and how they can be used to create very smooth models with edges that have been hardened through edge weighting or actual geometry. We won't be covering all of MODO's many modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you. Software required: MODO 701.
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Course Syllabus
Introduction and Project Overview- 1m 9s
—Introduction and Project Overview 1m 9sIntroduction to Modeling in MODO- 3h 54m
—Working with Polygons 7m 7s
—Working with Subdivision Surfaces 7m 46s
—Hierarchy and Workflow Concepts 8m 1s
—Working with the Tool Pipe 9m 37s
—Project Overview 4m 44s
—Setting up Backdrops 7m 22s
—Building the Car Body 11m 8s
—Detailing the Body 10m 0s
—Finishing the Body 5m 4s
—Modeling the Tire 4m 13s
—Modeling the Wheel 9m 10s
—Completing the Wheel 7m 0s
—Modeling a Screw Head 5m 39s
—Adding the Tire Tread 6m 10s
—Building the Shocks 10m 50s
—Modeling the Framework 8m 23s
—Building the Undercarriage 5m 9s
—Modeling the Shock Connectors 8m 29s
—Connecting the Wheels and Shocks 8m 5s
—Modeling the Spoiler 9m 15s
—Connecting the Spoiler to the Frame 4m 53s
—Modeling the Bumper 4m 42s
—Adding the Top Cover 7m 40s
—Adding the Antenna 4m 16s
—Blocking in the Remote Control 5m 16s
—Modeling the Controls 5m 49s
—Creating the Surface Detail 7m 14s
—Adding Control Rims 4m 2s
—Building a Switch 9m 29s
—Adding Simple Materials 10m 12s
—Creating a UV Layout 5m 37s
—Applying and Creating Textures 11m 40s