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Non-destructive Retargeting of MOCAP Animation in Maya

Course Summary

This courses teaches you how to easily drive any biped custom rig with MOCAP data through Maya's Human IK system and speed up the animation without any major pipeline change or extensive technical knowledge needed. Software Required: Maya 2016.


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    Course Syllabus

    Course Overview
    - 2m 2s

    —Course Overview 2m 2s
    Retargeting of MOCAP Animation to Custom Humanoid Rigs in Maya
    - 8m 50s

    —Project Outline and MOCAP Clip Evaluation 3m 56s
    —Rigs Evaluation 4m 54s
    Preparing and Troubleshooting Watchman Rig for Retargeting
    - 39m 35s
    Baking the Animation and Transferring It to Your Scene
    - 15m 43s
    Retargeting the Lawyer Rig
    - 17m 40s
    Preparing Animation Data Coming from Non-characterized MOCAP Clips
    - 17m 9s
    Retargeting Toe and Finger Animations
    - 53m 25s
    Sharing Animation via HIK Definitions Tweaking Lawyer Animation
    - 15m 47s
    Postmortem Assessment of Your Project
    - 10m 13s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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