Non-destructive Retargeting of MOCAP Animation in Maya
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Pluralsight
Course Summary
This courses teaches you how to easily drive any biped custom rig with MOCAP data through Maya's Human IK system and speed up the animation without any major pipeline change or extensive technical knowledge needed. Software Required: Maya 2016.
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Course Description
This course, Non-destructive Retargeting of MOCAP Animation in Maya, will help CG artists (both animators and generalists) who want to have their characters driven by MOCAP in a simple and effective way. First, you will learn how to evaluate a custom character rig from a MOCAP retargeting standpoint and how to set up Maya's Human IK system to communicate to your custom rig. Then, you will learn how to import any bipedal MOCAP animation clip and apply that motion to your character in just a few easy steps. Finally, you will learn several tricks on how to speed up the animation process without the need of extensive technical knowledge while working within pipelines lacking MOCAP support and you will increase your productivity in realistic character animation. By the end of this course, you'll know how to drive virtually any bipedal custom rig using motion capture data, relying only on Maya native tool and Human IK system. Software Required: Maya 2016.
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Course Syllabus
Course Overview- 2m 2s
—Course Overview 2m 2sRetargeting of MOCAP Animation to Custom Humanoid Rigs in Maya- 8m 50s
—Project Outline and MOCAP Clip Evaluation 3m 56s
—Rigs Evaluation 4m 54sPreparing and Troubleshooting Watchman Rig for Retargeting- 39m 35sBaking the Animation and Transferring It to Your Scene- 15m 43sRetargeting the Lawyer Rig- 17m 40sPreparing Animation Data Coming from Non-characterized MOCAP Clips- 17m 9sRetargeting Toe and Finger Animations- 53m 25sSharing Animation via HIK Definitions Tweaking Lawyer Animation- 15m 47sPostmortem Assessment of Your Project- 10m 13s