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Production Modeling for Games and 3D Printing in ZBrush and 3ds Max

Course Summary

Learn modeling techniques for many formats, including game engines and 3D printing, and learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect. Software required: Mischief 2.1.2, ZBrush 4R7B, 3ds Max 2014, KeyShot 5, Unity 4.6


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    Course Syllabus

    Introduction and Project Overview
    - 1m 22s

    —Introduction and Project Overview 1m 22s
    Production Modeling for Games and 3D Printing in ZBrush and 3ds Max
    - 3h 21m

    —Using Mischief for Our Concept 10m 20s
    —Creating the Head Using QMesh 10m 23s
    —Blocking out Torso 10m 12s
    —Detailing the Torso 11m 20s
    —Modeling the Mid Section 11m 35s
    —Creating Our Upper Arms 10m 12s
    —Using Primitives to Model Forearms 8m 32s
    —Creating Our Legs 10m 26s
    —Rapidly Creating Weapon 11m 21s
    —Modifying Weapon into Four Unique Firearms 10m 56s
    —Creating and Manipulating UVW Maps 10m 20s
    —Polypainting Model Using Masking Techniques 10m 42s
    —Finishing Polypainting 10m 44s
    —Using KeyShot for Render 11m 28s
    —What to Consider When 3D Printing 10m 29s
    —Setting up Model and Maps for Hub Tools 10m 29s
    —Linking Model Rig in Character Studio 11m 39s
    —Making a Pose and Idle Animation 10m 54s
    —Exporting Model into Unity 9m 40s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Industry Specific Applications and Digital Media & Games Community

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